Dread

WINNER OF THE 2006 GOLD ENNIE FOR INNOVATIONDread

Explore hostile worlds of your own creation with Dread, a game carved from the intense emotions buried in your favorite horror stories. Through individually crafted questionnaires, players are coaxed into revealing their characters’ abilities, shortcomings, personalities, and fears. These characters are plunged into macabre tales devised by the host. When moments of conflict and peril arise in the story, it is the players’ nerves, rather than the whims of dice, that determine the fates of their characters.

This book, a few friends, your own sick imagination, and one set of Jenga® blocks is all you need.

“Dread is… a look at what roleplaying can be, not a look at what it already is.” – James D. Hargrove, RPG.net reviewer.

“Dude, seriously, Dread. Unease and nerves are physically built into the resolution mechanics of the game!” – Luke Crane, author of the Burning Wheel and Burning Empires.

Dread is published by the Impossible Dream.

You can find out more about the game and how to purchase it here or at the official Dread blog.

And you can peruse a copy of it at any of the following cafés:

One Response to “Dread”

  1. [...] and your favorite hot beverage? Look no further than Café Game Exchange, and in particular the Dread page, where you can find just which coffee shops have a copy for your [...]

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